With so many AR/MR/VR devices out there, and the price range dropping, we are all able to take a leap into the virtual world with our apps. This also means there are new ways to interact with your application, controllers, hands or even voice. But how do you design your apps and games? Do you look at movies like Minority report or Iron Man, to get ideas? What are the design pitfalls of Virtual, Augmented and Mixed realities and what do you need to think about? VR - Vommit Reality? In this space a bad user experience can actually make you nauseous. I will go through the differences in AR/MR/VR, where we can go wrong, how to fix it and a few pointers to keep in mind.
Being a geek shows in all parts of her life, whether it be organizing hackathons, running a User Group and a podcast with her husband, game nights (retro or VR/MR) with friends, just catching the latest superhero movie or speaking at conferences (like NDC, Techdays, Devsum, Swetugg and such).
Her favorite topics is UX/UI and Mixed reality. She’s a Windows Development MVP and a member of MEET (Microsoft Extended Expert Team). With her husband she runs a company called “AZM dev ” which is focused on HoloLens and Windows development. Occasionally blogs at www.catoholic.se which kind of shows her love for cats… and pink.. mostly pink.